- #JSGME GENERIC MOD ENABLER INSTALL#
- #JSGME GENERIC MOD ENABLER MODS#
- #JSGME GENERIC MOD ENABLER DOWNLOAD#
Instead of waiting for Direct2Drive to get back to you you can be playing SH4 again in ten minutes after you push the button! Even better, you can load up your last save, and if it isn't corrupted (a very rare thing) you can resume playing as if nothing had ever happened in ten minutes!Īnd, of course, JSGME continues to be available as a download in the Subsim Download area.
#JSGME GENERIC MOD ENABLER INSTALL#
This is especially handy for those who bought the downloaded U-boat Missions with the one time install code. With one menu selection SH4CMS will completely repair your game without the necessity to reinstall. It uses MultiSH4 for that.īut the most important thing it does is gives you a real solution for when you uninstall all your mods, do a JSGME game file compare and it says your game isn't original any more. It will produce independent game installations for use with different mod configurations so you don't have everything in one directory, just daring your to mix them up. Result Folder and File overwrite warnings. activate GTR2 Standalone Mod first then other Mods. Der Mod wandert von der linken auf die rechte Seite. (Name des Mod-Haupt-Verzeichnisses) per Maus den gewünschten Mod auswählen (anklicken) und die Schaltfläche '>' wählen.
#JSGME GENERIC MOD ENABLER MODS#
auf der linken Seite stehen die verfügbaren Mods bsp. USING GTR2 as a MOD method: create a Mod from a working GTR2 folder. starte den ModEnabler c:UbisoftSH5JSGME.exe. Result no overwrite warnings so basically we have no clue about overwrites. It produces a protected file repository of original game files in a directory named \SH4Pristine, which sits beside your \Wolves of the Pacific Directory. DEFAULT JSGME Method: activate mods in a existing folder. The Saved Games folder should be extracted to 'C:Users(Your User Name)'. SH4CMS installs MultiSH4, Large Address Aware and JSGME. The download contains a small program by the name of JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. I have published a tool, Silent Hunter 4 Corruption Management System (SH4CMS) over in the Subsim download area, that is meant to be used immediately upon initial installation of SH4 and before the game is ever played. At that point JSGME cannot fix the problem and a complete deletion and reinstallation of the game is necessary. If it flags differences you have corruption, and it's not restricted to mod soup. JSGME still will do a file compare of your installation after removing all mods and compare it with the original install. Basically the idea of JSGME, in short, in one sentence. TMO2.5 and even previous versions has a defect that causes JSGME to corrupt the original game files when it is removed, whether or not you applied LAA to JSGME. Extract the pack anywhere, and then in the resulting JSGME, cut the 4 files + subfolder MODS and paste them to the root of your RBR installation, after which JSGME.exe, for example, would then be in the same directory as RichardBurnsRallySSE.exe etc. After applying LAA to JSGME corruption never happens. Then, from then on the game just won't work well until you completely reinstall. Occasionally, JSGME will not do a proper uninstall and the original game will be corrupted after you remove a large mod. Please be aware that recent research has shown that it is a good idea to apply Large Address Aware to JSGME.exe, even for a mod as small as Game Fixes Only.